Timeline Reference
Animation system for controlling track properties over time or distance.
Timeline interface showing properties, keyframes, and curve editing
Interface Elements
When a node with controllable properties is selected, the Timeline displays:
- Properties - List of controllable properties
- Add Property Button - Add an optional override property
- Toggle Curve View Button - Switch between dope sheet and curve editor
- Ruler - Time (s) or distance (m), depending on the node’s duration type (
Time
or Distance
)
- Playhead - Current position indicator, also shown as a transparent cart in the Game View
- Dope Sheet/Curve View - Keyframe editing area
Timeline Controls
Navigation
Input |
Action |
Notes |
Ruler |
Seek |
Drag on ruler to set playhead time |
Middle Mouse Drag |
Pan |
Pan timeline view |
Mouse Wheel |
Zoom |
Zoom in/out on timeline |
Property Controls
Input |
Action |
Notes |
Left Click |
Select |
Select property track |
Shift + Click |
Multi-Select |
Add property to selection |
Set Keyframe Button |
Set Keyframe |
Add or update keyframe at playhead time |
Jump to Next/Previous Keyframe |
Jump to Keyframe |
Jump playhead to next/previous keyframe |
View Controls
Input |
Action |
Notes |
Toggle Curve View Button |
Switch View Mode |
Toggle between dope sheet and curves |
Right-click Toggle Curve View |
Curve Visualization |
Enable/disable read-only curve display |
Keyframe Editing
Input |
Action |
Notes |
I |
Insert |
Add keyframe at playhead |
Left Click |
Select |
Select keyframe |
Double Click |
Edit |
Edit keyframe value |
Shift + Click |
Multi-Select |
Add to selection |
Drag |
Move |
Reposition keyframe |
Delete |
Remove |
Delete selected keyframes |
Ctrl+C/V |
Copy/Paste |
Duplicate keyframes |
Box Select |
Multi-Select |
Drag to select multiple |
Right Click |
Context Menu |
Optimize, change interpolation type, etc. |
Animation Properties
Interpolation Types
Type |
Description |
Visual |
Constant |
Step changes |
Flat line segments |
Linear |
Straight transitions |
Straight line slopes |
Bezier |
Smooth curves |
Curved transitions |
Auto Bezier |
(Default) Smooth curves |
Curved transitions with mirrored Bézier handles |
Property Types
Node Properties (Node-dependent)
Property |
Description |
Node Types |
Units |
Roll Speed |
Banking rate |
Force, Geometric, Curved, Bridge |
rad/sec |
Normal Force |
Vertical G-force |
Force |
G |
Lateral Force |
Horizontal G-force |
Force |
G |
Pitch Speed |
Up/down rotation rate |
Geometric |
rad/sec |
Yaw Speed |
Left/right turn rate |
Geometric |
rad/sec |
Override Properties (All nodes)
These optional properties have no effect unless added. For example, adding the Fixed Velocity
property overrides the cart’s velocity, even with no keyframes. Otherwise, velocity is physically simulated.
Property |
Description |
Units |
Fixed Velocity |
Override speed |
m/s |
Heart |
Heartline offset |
m |
Friction |
Surface friction |
- |
Resistance |
Air resistance |
μm⁻¹ |
Note: Property values automatically carry forward between connected sections. For example, pitch curvature created in a Force Section will carry over to the default pitch speed of a following Geometric Section. To reset a property to its inherited value, right-click the keyframe and select Reset.
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